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BODYPAD FIGHTING SIMULATOR FOR PLAYSTATION AND XBOX
Game controller actuated by the body
Compliant with current fighting games
Workout and fun in a virtual immersion experiment where you can let some steam off
Realism: hundred of fighting techniques and unique accuracy of game signals
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BODYPAD specifications:
ON/OFF buttons to be placed on the arms and legs
Connect BODYPAD to a Playstation or a Xbox console as a traditional game controller
Compliant with most video fighting games and some sport and dance games
Radio-frequency link (2.4 Ghz) between the player and the console without any time lag
Solo or multiplayers up to 4 simultaneous players
The Playstation BODYPAD works on Playstation 2 and Playstation 1 consoles
The Xbox BODYPAD works on Xbox console.
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The three levels of BODYPAD game and practice:
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1- BOX at once on any game... even without knowing the game.
A punch? Extend the arm! A kick? Flex and extend the leg!
Let off steam in a simple and fun way.
Box against the console or a friend on most of the Playstation or Xbox fighting games (>> Games)
2- Keep the incredible DIVERSITY of fighting games'moves
Make 90% of the "special moves" of a game by combining kicks, punches and buttons of the handles (direction, "Triggers"...).
You can use hundreds of special moves and techniques from any character.
BODYPAD is the first interactive controller which precision preserves the richness, depth, tactical and strategic interest of the fighting games... with astounding feelings!
3- Mimic your characters moves and get really INTO your game!
After a few hours: you have completely forgotten the BODYPAD sensors... you just have "kata" and techniques that you fight your adversaries with...
You can launch any blow by mimicking the gestures on screen!
Of course you are not obliged to make a somersault or to be an expert into martial arts: starting up a move is usually enough to trigger it in the game.
Look at our videos to see what "amateurs" can do!
Our tutorials will give you all the infos to realize effectively and realistically the combos.
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Click here to display & download BODYPAD pictures.
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BODYPAD is not a "motion capture" device
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BODYPAD is compliant with most of the existing games and does not require dedicated software.
The movements of the video characters are thus those already fixed in the games.
You can therefore make ONLY the movements already programmed (in general, more than one hundred per character!).
BODYPAD cannot reproduce in the games any movement invented by the player BUT BODYPAD makes it possible for the player to launch characters moves while mimicking the gestures of the characters.
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Trick 1: How to get all the moves of a character? In the "Sparing" mode of your video game, click on the "Start" button of the receiver box of BODYPAD (or of your controller) to display a menu giving the moves list of your character.
Trick 2: Buffing. For some games (for example Tekken), a signal remains activated as long as one presses on the button corresponding to the signal. It is the same with Bodypad. Thus in these games, if one extends an arm, and then, while keeping the arm extended, one flexes the leg, the arm AND leg signals will be sent to the game (that gives a "grab/throw" in Tekken: quite useful to remember!).
But attention, for the same reason, in games with buffing, it will be necessary to pay attention to remaining well in boxing guard when one gives a kick if one want to send a kick and not a combination...
Trick 3: Combos. Memorize the special moves (combos) not like a succession of "action" signals ("Square, Circle, Cross, Triangle" or "A, B, X, Y") but like a combination of gestures, like katas.
Thanks to the BODYPAD sensors which can be triggered in several ways, if you reproduce a gesture seen on the screen, your video character will carry it out too. Use your body gestures memory to remember combos!
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