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  And if video games were good for Health?
Discovering Exergaming...



 
 

A study carried out on the "BODYPAD" by the Center of Analysis of Sporting Images and Performance (CAIPS) reveals that 15 minutes of this video game practice burns as much energy as 30 minutes of jogging!

 
 

According to recent studies, children spend between 5 to 7 hours per week in front of a computer or playing video games[1]... Almost twice more than the time devoted to physical activities and sports![2]

Video games are thus often pointed out to explain obesity and infantile overweight which concern 1 child out of 3 in the United States and more than 1 child out of 5 in Europe[3]...

Some companies reacted and decided to use video games as an exciting and pleasant way to make sport. In the United States, this approach has even a name: "exergaming", contraction of "exercise" and "gaming". Children and teenagers are naturally attracted and concerned by it but also adults, men or women. A gym exclusively equipped with such devices has even opened in California (XRTZone)!

In France, companies XKPAD and BIGBEN INTERACTIVE followed this trend with the BODYPAD, which sold more than 40.000 units (dec. 2005 figure) and is already exported all over the world.
The BODYPAD is a video game accessory which is connected to a Playstation or XBox console and makes it possible to play, alone or with friends, the current fighting games and some sport and dance games, by making real body moves instead of the usual thumbs-pressing-buttons of the classic game pad!
The "couch potatoes" players stereotype, stuck in a sofa a joystick hanging in their hands is becoming history!

The BODYPAD's immersion feelings are amazing and transform the game into an excellent " unwinding machine ", even into a virtual "coach" which makes you forget physical efforts with the pleasure and the challenge of the games. When playing a video game with BODYPAD, you burn calories, your whole body works and moves and your heartbeat rate increases.
After a BODYPAD game, you feel as "exhausted" as after a great sport activity or after a workout at your martial art gym.

 
  From Video Games to Medical...  
 

The CAIPS and Doctor Fabien Achard de Leluardiere, biomechanics and bioengineering doctor of the university of Poitiers (France), specialist in analysis of the sporting gestures, measured the energy expenditure of the gestures of a gamer using a BODYPAD.
For the purpose of the study, a gamer was equipped with reflective markers allowing 6 cameras to catch his movements and accelerations in 3D space and was placed on a specific platform detecting his impetus at every moment.

 
 
Player with reflective markers and his segmentary representation with 3D speed vector graphics.

 
 

After examination and analyses of the collected data, the first results of this study are astonishing:

Taking into account the energy necessary to the realization of each punch and kick of the player (jab, knee, jumped kick, uppercut etc.) and the average number of blows and jumps when playing a video fighting game, the energy used during 15 mn of video game with BODYPAD is equivalent to 8 times a 100 meters dash, 12 minutes of slope climbing with a bike or 27 minutes of jogging!

 
 
Activity Energy per Activity
Bodypad data samples  
Bodypad : an Uppercut 608 joules
Bodypad : a High kick 917 joules
Bodypad : 15 mn of fighting video game[4] 574 Kjoules
100 meters dash 72 Kjoules
Bicycling (climbing slope) 10 mn 480 Kjoules
Jogging (10 km/h) 10 mn 210 Kjoules
 
     
 

These results can even get higher according to the kind of video games (there are games requiring more or less reactivity[5]) and according to the physical implication of the gamer. On this point, the BODYPAD makes it possible for a gamer to adjust his efforts. For example one can initially makes small movements to warm up, and then makes fast and realistic movements as close as possible to the ones of the games. Each gamer can thus find and adjust his/her efforts according to his/her physical condition or need to unwind.

 
  2 Hours of BodyPad per Week...  
 

Various studies linking sporting practice and health can give additional values to the CAIPS results. These studies show in particular that a physical activity equivalent to at least 20 to 30 mn of " vigorous " sport four days per week has very positive incidences on health and overweight[6], and that if this weekly activities burn at least 1000 kcal it is associated to a reduction of 30% in all causes of mortality rates[7].
And indeed, the energy spent during a 30mn video game with BODYPAD is characteristic of a vigorous activity[8] and is estimated at least to 275 kcal[9].
So, 4 times 30 mn of BODYPAD per week would fulfill these 2 criteria of an advised weekly physical activity!
And all the more easily that the BODYPAD is done at home, without constraint of schedules... and with fun!

 
 
  MET* Activities[10]
Low intensity Activity 1 to 2.9 Stretching, strolling, billiards
Moderate Activity 3 to 5.9 Fast walking, skateboard, ping pong
Vigorous Activity 6 and more Boxing, tennis, soccer, swimming
Bodypad Activity 7  
 
 

(*)Metabolic Equivalent - MET
Metabolic equivalent (MET) is the ratio of the working metabolic rate to the resting metabolic rate. One MET is approximately equivalent to the energy consumed in resting or sitting quietly.
The MET is defined as 1 kilocalorie/ kilogram/hour (kcal/kg/hr) which allows comparing activities whatever body weight or time spent.
A video game activity with BODYPAD has a MET of 7, which is the same intensity level than boxing (punching bag), basketball or soccer.

 
  And What About You?  
 

To use BODYPAD, you don't need to be a video game expert: extend the arm to make your character punch or flex the leg to kick. Simple and intuitive!
No need either to be an expert in martial arts or an achieved sportsman to benefit from BODYPAD, even if great champions had fun with it. Thus Europe and World Champions of Thai or Kick boxing like Florence Delaroche, Karim Aliouane, Khalid Bibi and Karim Saada enjoy the BODYPAD during virtual tournaments.
Some martial arts teachers in France and Spain even decided to include the BODYPAD in some modules of their classes.
Even if the BODYPAD does not tend to be a physical teaching tool, it helps in particular to develop eye-arm-legs coordination for the youngest gamers. Furthermore, so as to get the best benefit from this accessory, it is necessary to learn how to do body choreographic sequences which require some rigor and concentration.

 
  Yesterday, youngsters have discovered they can "learn while having fun"...
could the high-tech video games controllers be a way to make them discover that they can "make sport while having fun"?
 
 

CAIPS STUDY

The general principle of the study carried out by the CAIPS consisted in considering the body of a player as a
multiple-joints system whose segments are circumscribed and made locatable with reflecting markers whose positions in space are catch in real time by 6 cameras.

From a modeling of the body of the player and evaluations of accelerations and trajectories of his segmentary centers of gravity deduced from the positions of the markers, one can calculate the energy necessary to the realization of each movement of the player.

These calculations are then put in relation with the forces exerted by the player to the ground, as shown with a specific platform on which the player is standing.

>> See some pictures : Bodypad player and CAIPS team
       

 
     
 
 
     
  References:  
     
 

[1] From Secodip Consojunior 2000 and "Media in the Lives of 8-18 Year-olds" - Kaiser Foundation March 2005.

 
     
 

[2] "Moderate" physical activity - like a fast walk - according to "Study on young people's lifestyles and sedentariness and the role of sport in the context of education and as a means of restoring the balance" European Commission October 2004 and "Physical Activity for Children: Current Patterns and Guidelines" President's Council on Physical Fitness and Sports June 2004

 
     
 

[3] From IOTF - International Obesity Task Force - march 2005.

 
     
 

[4] Average data obtained by balancing the average number of the various basic blows on several fighting games by mechanical energies necessary to the realization of the aforesaid blows.

 
     
 

[5] A video game like " Dead or Alive " for Xbox requires, when played with BODYPAD, faster moves than a game like " Tekken " for Playstation (which offers, on the other hand, more strategic and technical choices)

 
     
 

[6] Recommendation from Public Health Agency of Canada

 
     
 

[7] Y.K. Kesaniemi and al. "Dose-response Issues Concerning Physical Activity and Health: An Evidence-based Symposium" Medicine and Science in Sports and Exercise 33, 6 (Suppl.) June 2001

 
     
 

[8] An activity is "vigorous" if its Metabolic Equivalent (MET), measuring the intensity of a sporting practice per minute and kilo of the practitioner, is higher than 6. Bodypad MET is close to 7, which is coherent for instance with the values given for an activity of boxing.

 
     
 

[9] The metabolic energy necessary to carry out a given gesture was considered is at least equal to the mechanical energy necessary to the realization of the aforesaid gesture.

 
     
 

[10] From "Compendium of Physical Activities Tracking Guide" (South Carolina: Prevention Research Center, Norman J. Arnold School of Public Health, University of South Carolina, 2002)

 
     
 
  About:  
 

The Center of Analysis of Sporting Images and Performance (CAIPS) is a center coming from CNRS engineering laboratories which purpose is to transfer knowledge toward technicians, teachers and trainers of physical and sporting activities.

Its action is organized around 3 major axes:

  • Development of tools for performance evaluation
  • Implementation of collaborative study with sport technicians
  • Innovative sporting management training and creation of technical and teaching documents
  •  
         
     
    CAIPS
    château de Boivre
    86580 Vouneuil sous Biard, FRANCE
    Tel: +33 5 49 36 06 92
    Email:
    patrick.lacouture@univ-poitiers.fr
     
         
     

    On the main European markets, Bigben Interactive has become a major actor in the video games sector. Leader in France, the company is also important in the rest of Europe.
    BigBen is XKPAD partner in Europe.

     
         
     
    Bigben Interactive S.A.
    Rue de la Voyette, CRT2
    59818 Lesquin, FRANCE
    Tel: +33 3 20 90 72 00
    Email:
    contactbbi@bigben.fr
     
         
     

    Outrageous International is a privately owned multi-brand American company that designs, develops, produces and markets toys and related products worldwide.
    Outrageous International is XKPAD partner in North America

     
         
     
    Outrageous International
    701 Cooper Road, Suite 11
    Voorhees, New Jersey 08043, USA
    Tel: 617-319-5553
    Email:
    npineda1@its-outrageous.com
     
         
     

    Silverlit is a Chinese company with subsidiaries in China, Europe and USA, which is world renowned for designing and manufacturing innovative and quality toys for kids of all ages.
    Silverlit is XKPAD partner in Asia

     
         
     
    Silverlit
    1701-03 World Trade Center 280 Gloucester Road
    Causeway Bay, HONG KONG CHINA
    Tel: +852 2834-4168
    Email:
    ringo@silverlit.com
     
         
     

    XKPAD is a "content provider" for the video gaming hardware industry. Since our incorporation in 2002, we develop only "never seen" concepts and products like the BODYPAD.
    We are for the accessory market what a studio is for the software market.

    Our mission is to give more realism to the game experience while keeping affordable prices for the mass market. Softwares are giving more complex and realistic sensations. We believe that console accessories should follow this trend.

    Our dream is to combine the sport and game industries. XKPAD has the ambition to merge this two separate worlds, to bring fun in sport and sport in fun!

     
         
     
    XKPAD
    38 rue Notre-Dame de Nazareth
    75003 Paris, FRANCE
    Tel:  +33 1 44 54 53 43
    Email:
    contact@bodypad.com
     
         
     

    Launched in France in 2004, BODYPAD is a radio frequency video game accessory, developed by XKPAD, making it possible to do sport all while having fun.
    The principle of BODYPAD is simple: put sensors on your arms and legs, choose a "sporting" video game like Tekken, Virtua Fighter, Soul Calibur, Dead gold Alive, Dragon Ball Z Budokai, Athens 2004, Dance dance Revolution, etc and turn your body into a game pad!
    With BODYPAD, your are INTO the video game.
    More than a simple video game accessory, BODYPAD will bring you new feelings with video games as well as enabling you to make sport while having fun. Forget the "couch potatoes" syndrome! BODYPAD is available on PlayStation®2 and Xbox in Europe and also in Japan since November and very soon in the United States.

     
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    Tekken - Dead or Alive
    Virtua Fighter - Soul Calibur
    Mortal Kombat - DBZ
    ...
    and BODYPAD!



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    Bodypad™ and XKPAD™ are trademarks of XKPAD Inc.
    BodyPad is a worldwide patent n°WO0033168

    Corporate   Legal Notice   Terms of Use

    Bienvenue sur le site officiel du Body Pad, le simulateur de combat pour jeux vidéo. Welcome to the official website of Body Pad, the fighting simulator. Merci de noter que Body Pad n'est pas l'orthographe exacte. Ni Body pad, "body pad", "Body pad", "bodi pad" ou encore "bodipad". Il faut écrire Bodypad ou bodypad en un seul mot. Please note that Body Pad is not the right wording, Neither Body pad, "body pad", "Body pad", "bodi pad" or "bodipad". It is Bodypad or bodypad in one word.